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Thread Statistics | Show CCP posts - 10 post(s) |

Jenn aSide
Smokin Aces.
249
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Posted - 2012.09.20 16:55:00 -
[1] - Quote
If the do this wrong it stand to be a huge and intense nerfing of null sec DED complexes, some of which throw insta-killer citadel torps at you.
For anomalies and such that I do, it doesn't mean anything every ship I take into an anom can tank the anom, period, hell, target switching means my machariel will take less damage in forlorn hubs, making it safer all around. I just worry about the affect this could have on 9/10 and 10/10 styled DEDs. The (slim) chance scalations from anoms to high level DEDs is part of the fun of doing anomalies, if they make them too risky I'd just have to skip em :(..... |

Jenn aSide
Smokin Aces.
252
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Posted - 2012.09.20 19:45:00 -
[2] - Quote
Bugsy VanHalen wrote:This seems to me to be one of those patches to fight AFK farming. I have seen it done in many games before.
Usually the farmers end up finding a way around it and it only serves to make the game harder for normal players.
Personally I welcome the change as it will make missions a little less boring. But what about all the new players that can barely complete level 4 missions as it is? They get screwed just so they can stop a few AFK drone boat farmers? If this AI change also make your own drones smarter than I could support it. However making changes that negatively affect new players while having little to no effect on veteran players will not help EVE to grow.
yep, ccp tempting the Gods of Unintended Consequences yet again lol.
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Jenn aSide
Smokin Aces.
253
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Posted - 2012.09.21 13:00:00 -
[3] - Quote
Hav0cide wrote:Well this will make the 'maze' and a few other 1010's very interesting. Your gonna need a logi to rep the logi. Just means more team work. :)
You know of a logistics ship that can tank the Torp (while probably webbed) in the last room of the Maze? I'd love to see it, that is if it existed at all, which it doesn't.
Plenty of people in the blog comments thread (including myself) have repeatedly warned the DEVs of the potential for this change to utterly break High End DED/Exploration sites.
IMO They either need to damp down the citadel torps in those plexes (or remove them altogether to be replaced by more npc ships or gun-turrets) or keep the npcs/structures that fire the torps under the current AI scheme (where they don't switch aggro at all).
Once they fix the Citadel Torp issue, i have no other concerns. Yea, the change will mean different approaches to high end plexes, maybe even having to "bring friends" to what for the last few years has been basically "solo" content (I do every 10/10 and high end exept the blood raider one by dual boxing Machariel and Tengu). That is basically a nerf, but it's all good, it just means plex loot will be more profitable.
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Jenn aSide
Smokin Aces.
260
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Posted - 2012.09.24 15:38:00 -
[4] - Quote
Chimpy B wrote:If this is going to happen I really think the component cost of T2 drones needs to be reduced to compensate, so drones could be treated more like ammo.
Also drone AI could be improved. I'd like to see drones attack in priority of: - same sized enemies (e.g. medium drones attack cruisers first) - then highest dps targets first after that.
I wish we had more drone command options to like "return to drone bay if drone gets to half shields" and such.
The current drone interface is just beyond tedious, which is why I tend to do anomalies without drones (thank god for FoF missiles lol).
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Jenn aSide
Smokin Aces.
272
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Posted - 2012.10.01 19:47:00 -
[5] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=1990692#post1990692
Null sec explorers (especially those with experience with the MAZE), does this strike anyone else as odd? |

Jenn aSide
Smokin Aces.
272
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Posted - 2012.10.02 13:02:00 -
[6] - Quote
CCP Affinity wrote:
Yes I do read the posts :) and lots of us devs do live in HI SEC - but we have to move forward.. we can't just never update the NPCs because people are scared of the new challenge it might present.
Sigh
I'll say it again, Many of us are not scared of new challenges, we're scared of the unintentional consequences that can come with make making changes in a good way. Some of us simply think that trying to "retro-fit" new AI into old content (rather than building new content from the ground up, like was done with incursions and wormholes, content BUILT for advanced AI) is inviting these unintended consequences that could ruin the game experience for quite a few players.
This is why were are highlighting the potential problems, such as the unintended effect of giving null sec "ratters" more protection from pvp due to the possibility of npc pirates switching target to the guy (ganker) who is incidentally trying to save said npc pirates lol.
And that's just one off the top of my head.
"Moving forward" is fine, as long as it's moving forward smartly and with due caution. We appreciate the work FoxFour is putting into testing stuff like the DED plexes to make sure this doesn't kill high end null sec exploration, but many of us (myself included) think a better plan would be a more comprehensive review and then reform of old pve content, not some willy-nilly peicemeal change. |

Jenn aSide
Smokin Aces.
272
|
Posted - 2012.10.02 15:38:00 -
[7] - Quote
CCP FoxFour wrote:Hey guys!
:(
Blood Raider Naval Shipyard (BRNS) and Angel Cartel Naval Shipyard (ACNS), I really REALLY want you to go do those and see how it goes, please let us know. BRNS specifically is a crap your pants experiance, try it.
I'll make some replies to other stuff later, but this post did kind of answer one of my questions about drones, if cruisers and BS don't much care to aggro drones Ima go super slaughter Forsaken Hubs with the drones I don't get to use now lol.
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Jenn aSide
Smokin Aces.
272
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Posted - 2012.10.02 15:43:00 -
[8] - Quote
Hulk Miner wrote:A long awaited fix for the NPC's. I may go back and start running missions when they are not so predictable and unchallenging.
They might eventually get there, this change doesn't do that and I don't understand why people think it will. Read FoxFour's big post, if it goes in as it is, it may end up making missions MORE "predictable" and safer the way Incursions are totally predictable and safe. That is if it goes in as stated, we still need to test it.
I am going to **** PVE lol. I'm almost excited to see December now, iskies , they are going to be great!
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Jenn aSide
Smokin Aces.
273
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Posted - 2012.10.03 12:32:00 -
[9] - Quote
Adigard wrote:[quote=Capqu]If a PvP pilot pops in on you, stop shooting at the rats because all the frigate's and potentially some of the cruiser's will swap to the PvP'er and you'll have your own pocket CONCORD to protect you. Even though you were just recently killing them. Fortunately for the lucky 'bear, they'll focus on killing the PvP'er until the 'bear swaps back to them.
Seems likely, and I just think it's bizarre that ccp thinks this is "better". The NPC frigs are one thing, but the thing I plan on leaving alive in noms and plexes as my "pocket concord" or "Bear Shield" (took me all night to think up Bear Shield, where is my forum copyright button?) are the NPc DESTROYERS, 3 or 4 of whom could instapop a frigate sized ship trying to tackle me.
A warp disruptor or scram counts are EWAR right, so mister "i'm gonna kill yo shiney ship in the sanctum" just made him NPC enemy #1 by pointing me LOL.
I don't know about you Adi, but I'm book marking this thread and the other one for my victory lap/"we told you so" postings I'll do sometime after Dec 3 :) .
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Jenn aSide
Smokin Aces.
278
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Posted - 2012.10.03 17:57:00 -
[10] - Quote
WInter Borne wrote:Jenn aSide wrote:CCP FoxFour wrote:Hey guys!
:( Blood Raider Naval Shipyard (BRNS) and Angel Cartel Naval Shipyard (ACNS), I really REALLY want you to go do those and see how it goes, please let us know. BRNS specifically is a crap your pants experiance, try it. I'll make some replies to other stuff later, but this post did kind of answer one of my questions about drones, if cruisers and BS don't much care to aggro drones Ima go super slaughter Forsaken Hubs with the drones I don't get to use now lol. Try a double sleeper escalation then get back to me.
Been there, dont that (when we didn't known any better and tried to warp in TEN RR battleships........).
BRNS is worse the 1st time, easy after you knew how to tank it. But it's an example of an insane complex created with the old mechanics in mind that will not work with the new AI, and not even because of the torp.
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Jenn aSide
Smokin Aces.
287
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Posted - 2012.10.04 13:02:00 -
[11] - Quote
Chi'Nane T'Kal wrote:Maz3r Rakum wrote:Lets say a ganker appears and attacks the initial ratter. Wouldn't it make sense that the NPC would not aggro the ganker as he is attacking what they were already attacking?
Your intention is to make the rats smarter isn't it? Making them switch to the ganker would effectively not accomplish your goal. Does that happen in 0.0 systems with NBSI policy? Why should the rats be more diplomatic than nullsec players? .
Yes it does, an FC with a fleet getting DECIMATED by the enemy isn't going to shoot the new neutrals that warp in and start shooting the people that are killing them. At least till after the main threat is dead, then if the FC thinks he can take the new neutrals and get more kills, most will.
This is what we are talking about, pragmatic reality, it makes no sense for NPCs to shoot a stealth bombers that is no immediate threat to them AND helping them kill the BATTLESHIP that has already killed 25 of their own battleships lol.
Then there is reality. The reality is with this change less ratters in shiney ships will be killed. Less ratters in shiney ships being killed means a drop in the prices of the BPCs that drop from content the ratters are doing ect ect. I obvioulsy don't want to lose my Machariel, but isk making in null is already incredibly easy and their is NO justification for a null sec ratting safety buff/pvp nerf.
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